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BlastoUt
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BlastoUt is a simple command line tool which can extract the files from the various Blasto.dat files found on various Blasto PlayStation game discs. I haven't tested it with the demos that are floating around but I don't see why it shouldn't work unless they changed the pak format mid format
Usage
Download the zip below, extract the files, then in a command prompt run BlastoUt giving it the vol and where to extract the files to. It will then list the files contained within, where they start and their size.
C:\Users\Adrian\Files>BlastoUt.exe I:\Blasto.dat .\DatContents\ Blasto.dat File Exploder - http;//www.airesoft.co.uk Found file LEVEL1\ANIMDAT.STE at offset 0x0, size 56 Found file LEVEL1\AUDIO\AM01.VH at offset 0x38, size 10272 Found file LEVEL1\AUDIO\AM01.VHB at offset 0x2858, size 38208 Found file LEVEL1\AUDIO\AM02.VH at offset 0xbd98, size 5664 Found file LEVEL1\AUDIO\AM02.VHB at offset 0xd3b8, size 23392 Found file LEVEL1\AUDIO\AM03.VH at offset 0x12f18, size 5664 Found file LEVEL1\AUDIO\AM03.VHB at offset 0x14538, size 36672 Found file LEVEL1\AUDIO\AMFX.VH at offset 0x1d478, size 13856 Found file LEVEL1\AUDIO\AMFX.VHB at offset 0x20a98, size 106976 Found file LEVEL1\AUDIO\AMVT.VH at offset 0x3ac78, size 3616 Found file LEVEL1\AUDIO\AMVT.VHB at offset 0x3ba98, size 32368 Found file LEVEL1\AUDIO\BABE.MMD at offset 0x43908, size 18236 Found file LEVEL1\AUDIO\BABE.VH at offset 0x48044, size 10272 Found file LEVEL1\AUDIO\BABE.VHB at offset 0x4a864, size 199008 Found file LEVEL1\AUDIO\BD01.VH at offset 0x7b1c4, size 3616 Found file LEVEL1\AUDIO\BD01.VHB at offset 0x7bfe4, size 20720 Found file LEVEL1\AUDIO\BL01.VH at offset 0x810d4, size 14368 Found file LEVEL1\AUDIO\BL01.VHB at offset 0x848f4, size 67888 Found file LEVEL1\AUDIO\CAVERNS.MMD at offset 0x95224, size 95197 Found file LEVEL1\AUDIO\CAVERNS.VH at offset 0xac604, size 10272 Found file LEVEL1\AUDIO\CAVERNS.VHB at offset 0xaee24, size 196976 Found file LEVEL1\AUDIO\CITY.MMD at offset 0xdef94, size 93849 Found file LEVEL1\AUDIO\CITY.VH at offset 0xf5e30, size 10272 Found file LEVEL1\AUDIO\CITY.VHB at offset 0xf8650, size 199008 ... etc
After listing the contents, it will then proceed to extract the files. If the destination directory or any sub directories do not exist, they will be created.
C:\Users\Adrian\Files>BlastoUt.exe I:\Blasto.dat .\DatContents\ ... Extracted MODULES\BUZZ.GP from DAT Finished writing 9376 bytes of MODULES\BUZZ.GP Extracted MODULES\DAVE.GP from DAT Finished writing 60 bytes of MODULES\DAVE.GP Extracted LEVEL1\TIM\FRONTEND\S_BKNOB2.TIM from DAT Finished writing 9760 bytes of LEVEL1\TIM\FRONTEND\S_BKNOB2.TIM Extracted MODULES\LEVELS.GP from DAT Extracted MODULES\DYLAN.GP from DAT Finished writing 27152 bytes of MODULES\DYLAN.GP Finished writing 1984 bytes of MODULES\LEVELS.GP Extracted MODULES\MATT.GP from DAT Finished writing 121588 bytes of MODULES\MATT.GP Finished writing 66080 bytes of LEVEL1\TIM\BGROUNDS\SPORT2.TIM Extracted XA\MAINDIAG.XH from DAT Finished writing 228 bytes of XA\MAINDIAG.XH Extracted MODULES\PATHS.GP from DAT Finished writing 82272 bytes of MODULES\PATHS.GP Extracted XA\CANNED.XH from DAT Finished writing 140 bytes of XA\CANNED.XH Extracted MODULES\MENU.GP from DAT Finished writing 508 bytes of MODULES\MENU.GP Extracted LEVEL1\TIM\FRONTEND\S_BKNOB3.TIM from DAT Extracted MODULES\CHARDEF.GP from DAT Finished writing 9760 bytes of LEVEL1\TIM\FRONTEND\S_BKNOB3.TIM Finished writing 31680 bytes of MODULES\CHARDEF.GP
Download
The download contains the source and binary of BlastoUt.exe. Unlike most other things on this site, the program is written in C# and therefore requires .Net Framework 2.0. If you have an anyway decent/recent computer, you probably have it. Windows 7 and 8 include it automatically. If it doesn't run, that'll be what you need.
The source code is distributed under the MIT License
Download now (12.1 KB)
MD5: f6787e2b23c761be1ce1a6cf4e04f000
SHA1: 52863a344db664b15b42100596f4a6c08f19713f
CRC32: dec83f77
Repacker
Just to head off any questions, I have no interest in making one myself. However, the source code implicitly documents the very simple dat file structure (except for the separating line between directories) so creating new dat files is just a matter of reversing the exploding process. You or anyone else is free to use any parts of the code which may help them create such a tool, but again I will not be.